Tsampi BFT: Leaderless One-Round Voting with Parameterized Finality
Summary
A technical blog post detailing motion-based shader effects using WebGPU, including frame differencing to create motion masks, temporal decay trails, blob tracking, and optical flow-like vector fields, with compute shaders and SDF-based rendering. It provides practical code snippets and experiments to produce GPU-accelerated motion visuals in web graphics.