Understanding Go's sync.Map from API to Hash Trie
Summary
An in-depth look at how Go's sync.Map implements a hash-trie based internal map, covering lazy initialization, atomic pointer publication, per-node locking, and overflow handling for hash collisions. The article compares sync.Map to a plain map with a mutex, discusses performance tradeoffs, and explains how Load, Store, Delete, and Range operate under concurrency, with benchmarks and internal type details.