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Jason Jones interview in Tricks of the Mac Game Programming Gurus (1995)

Quality: 8/10 Relevance: 9/10

Summary

An interview with Jason Jones discusses Marathon's architecture, the separation of world state from the renderer, the 30 Hz update loop, and performance choices like fixed-point math, MPW-based development, and the network protocol (DDP). It provides historical insight into early Mac 3D engine design and real-time multiplayer basics.

🚀 Service construit par Johan Denoyer