Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly
Summary
An in-depth look at porting a 1993 Amiga game to Godot using an LLM to interpret and translate 68000 assembly. The piece chronicles three stages—porting the C++ engine, porting the assembly, and embedding the original game inside the modern port—along with the verification process and the bugs uncovered (e.g., door behavior, sky rendering, trampoline physics). It also reflects on AI-assisted retro game development and mentions the release details on itch.io and Steam.