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Inverse Kinematics and Foot Locking

Quality: 8/10 Relevance: 9/10

Summary

A detailed, code-focused guide on inverse kinematics and foot locking for character animation. It covers solving a two-bone IK chain, toe targeting, ground-plane collisions, toe locking via inertialization, contact-time annotation, and offline optimization to remove foot sliding, with extensive C code examples and a GitHub repository reference.

🚀 Service construit par Johan Denoyer