I Came, I Prompted, I Left Part 2: Building a GPU Driver From Scratch in One Month
Summary
The article documents a highly technical, open-source effort to build a fully OpenGL ES 3.0–compliant GPU driver for the M4 Mac Mini and MacBook Neo within a month, including a Linux kernel driver and user-space components. It emphasizes reverse engineering, clean-room practices, and the use of AI-assisted tooling, with deliverables and future Vulkan/OpenGL plans, plus upstream aspirations. The content showcases practical insights into hardware driver development and research-grade GPU software engineering.