Making a game for the GBA and PC from the same codebase
Summary
An in-depth look at building a cross-platform game for GBA/e-reader and PC using a shared codebase and a platform-agnostic engine. The article covers architectural decisions, API layering, and early steps to balance two very different platforms, including code structure ideas and potential digital e-reader card delivery. It also discusses printing challenges for e-reader cards and future directions like GB-Link integration.