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Tech Watch by Johan Denoyer

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Making a game for the GBA and PC from the same codebase

Quality: 7/10 Relevance: 7/10

Summary

An in-depth look at building a cross-platform game for GBA/e-reader and PC using a shared codebase and a platform-agnostic engine. The article covers architectural decisions, API layering, and early steps to balance two very different platforms, including code structure ideas and potential digital e-reader card delivery. It also discusses printing challenges for e-reader cards and future directions like GB-Link integration.

🚀 Service construit par Johan Denoyer