Fighting for #1 in the Ultimate Tic-Tac-Toe Arena
Summary
A hands-on article by Tom Alard detailing the competitive Ultimate Tic-Tac-Toe (UTTT) arena on CodinGame, the use of Monte Carlo Tree Search and NNUE-inspired evaluation to push for the #1 spot, and practical tactics like bitboards and performance optimizations. It combines game AI concepts, self-play experimentation, and a Python/C/assembly-oriented approach to achieving high performance within CodinGame's submission constraints.