mantle.nes breakdown blog part 1
Summary
An in-depth look at mantle.nes breakdown part 1, covering why the author chose NES as the target platform, setup and tooling, MMC1 mapper usage, tile/color constraints, and RLE-based level data. It also explains how level data is authored in LDTK, how the NES scrolling is simulated, and teases Part 2 and a public GitHub release.