Billions of Triangles Redux
Summary
The article covers NVIDIA's vk_lod_clusters demo and the author's work extending meshoptimizer for hierarchical clustered LOD. It explains glTF compression using meshoptimizer extensions, processing improvements in clustering and attribute-aware simplification, and introduces a fast meshlet codec for efficient streaming. It also discusses foliage handling, memory considerations, and broader implications for real-time rendering pipelines.