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Tech Watch by Johan Denoyer

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We ported the original Doom to SQL

Quality: 8/10 Relevance: 9/10

Summary

The article describes porting Doom’s 1993 game logic and renderer to SQL, running the game loop at 35 Hz inside a database and producing frames via a SQL-based rendering pipeline. It covers architecture (BSP traversal, visplanes), performance metrics on typical hardware, and how multiplayer and run-it-yourself workflows are implemented using CedarDB. It illustrates a data-centric approach to game logic and rendering with practical takeaways for database-driven engineering.

🚀 Service construit par Johan Denoyer