Entombed raycaster: Procedural maze generation inspired by Atari 2600 Entombed
Summary
This post explores Entombed, a raycasting maze generator inspired by the Atari 2600 game Entombed. It explains how the maze is generated one row at a time using a lookup table and a 32-bit row state, and how the author ported the idea to a Wolfenstein-3D style renderer and a browser-based Three.js version. The article also covers memory considerations, minor gameplay tweaks, and provides links to the GitLab repo and a browser demo.