The Making Of Super Mario 64 – full Giles Goddard interview (2001)
Summary
An unpublished 2001 interview with Giles Goddard reveals behind-the-scenes details of Super Mario 64's development, including the team size, hardware choices, and the innovative camera system. It covers how Mario's movement and the camera were designed to showcase the N64's capabilities, and touches on patents and development culture at EAD. The piece offers useful historical context for fans of game development and graphics engineering.