DASHR - Dynamically Animated Skinned Heightfield Rendering
Summary
DASHR presents a GPU-centric approach that bridges traditional triangular mesh rendering with volumetric heightfield representations. It introduces a Distortion Texture to map between Object Space and Surface Space, augmented by edgefill and teleport textures to manage seams, all within a mostly GPU-based raymarching pipeline. The document covers preprocessing, runtime rendering, animation distortion handling, limitations, and future work, framed as a research paper and demonstration with an accompanying GitHub repository.