What If Video Games Came on VHS? One Modder Is Finding Out
Summary
The Bryant Review explores Throaty Mumbo's GCVHS project, which experiments with VHS tapes to create interactive versions of Doom and Super Mario Bros. The piece places the project in historical context (Action Max) and explains the unusual hardware setup that decodes game data from tape using an FPGA and microcontroller, producing branching gameplay through prerecorded video streams. It notes the project is experimental and links to the GitHub repository for ongoing development.