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Tech Watch by Johan Denoyer

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How to run a city builder on 16 MHz

Quality: 7/10 Relevance: 9/10

Summary

The article explores how SimCity and other early games ran on extremely slow hardware by distributing work across frames. It explains the Simulate() function and the mod16 frame-skipping technique, and draws parallels to rendering optimizations in modern engines. It also highlights Micropolis as an open-source reference for studying these optimizations.

🚀 Service construit par Johan Denoyer