Growing trees
Summary
Chema Guerra's post explores a procedural tree growth model inspired by self-organizing tree models for image synthesis. Buds compete for light, growth resources are allocated up the branching structure, and the crown shape emerges from a feedback loop; the article covers light grids, space colonization, tunable parameters, shedding, and foliage/rendering techniques. This provides a practical reference for content creators exploring procedural vegetation, rendering pipelines, and related simulations.