Killing what can’t be handled – putting a spaghetti demon to eternal rest
Summary
The article dives into the dxil-spirv structurizer, detailing the struggle with unstructured control flow in shader code and the shift toward correctness over readability. It describes tooling, fuzzing, and step-by-step approaches to generating and validating SPIR-V from reduced control-flow graphs, with notes on Mesa integration and performance implications.