Show HN: After a decade of reversing, I got co-op working in DOS Wing Commander
Summary
An in-depth look at a decade-long reverse-engineering project to enable cooperative play in Wing Commander running under DOSBox. The article details memory analysis, hooking, and a custom TCP/protobuf networking layer, culminating in a WebRTC-based lobby and browser gameplay. It's a compelling case study in open-source tooling and retro-game tinkering.