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Gamers go to ridiculous lengths to "improve" GTA VI with Nvidia’s DLSS 5

Quality: 8/10 Relevance: 9/10

Summary

The Ars Technica piece describes a proof-of-concept where gamers route a PS5 video through a PC, applying Nvidia's DLSS 5 neural rendering via the open-source Veyra tool to upscale GTA VI footage. It notes potential improvements in detail and frame rate but also points out artifacts and latency concerns, and mentions that the real-time result may differ from a true PC port expected in 2027.

🚀 Service construit par Johan Denoyer