Fable 5.2 One-Shotted My Nephew's Dream Game
Summary
The article recounts using Claude Fable 5.2 to finish a birthday-inspired beat 'em up game in a single session, generating artwork, sound, sprites, cutscenes, and an ending. It details prompts, toolchain (Claude Code, OpenAI Images 2.5, ElevenLabs), token usage, and the end-to-end workflow from concept to playable prototype with four-player support.