Development
The article surveys three configurable approaches to pretty-printing in Haskell under the 'pretty-gist' project, presenting classless, one-class, and two-class solutions with code examples and tradeoffs. It discusses design goals, use cases, and implications, including a practical GameState rendering example and how to configure renderers for nested data structures.
General
The article investigates how Apple Silicon hosts limit macOS guest VMs to two and documents how the kernel quota can be observed and overridden through development kernel collections and boot-args. It includes hands-on analysis using disassembly and Kernel Debug Kits, and discusses the security and support implications of bypassing the VM limit.