Development
A Rust-focused game developer shares highlights from an AMA, detailing six years of building Way of Rhea, a custom engine, and a self-made scripting language. The piece touches on tooling decisions, crash reporting, platform porting challenges, and open source considerations for future work.
The article discusses the DRY (Don't Repeat Yourself) principle and argues against applying it prematurely. It emphasizes balancing code reuse with readability and maintainability,…